Gallery of Progress
Note: Images are only 640x480. Game Resolution is 1024x768
13.06.2007: ImageProcessor
31.08.2004: Just GFX tests
25.05.2004: The Intro. Look 2
23.05.2004: The Intro
14.05.2004: Interfaces in use
11.05.2004: Status Bar
02.02.2004: Shot of new racing game
26.01.2004: New pre-rendered GFX
26.01.2004: more Magic / Weapon FX testing.
26.10.2003: Magic / Weapon FX testing.
22.10.2003: New smooth lighting engine :)
11.10.2003: Some Inventory testing, again.
8.10.2003: Some Inventory testing. (not functional atm)
3.10.2003: The same game, but fantasy art.
3.10.2003: Some alternative artwork =)
2.10.2003: Shortly before R8. Watching the Fire ;)
22.09.2003: New Particle-System.
20.09.2003: Dynamic Object-based Lighting. Player, Bullets and Potions emit light.
16.09.2003: The Join-frontend
13.09.2003: Chatting ;)
09.09.2003: 2 Players walking around. (network)
15.08.2003: Player firing some small bullets.
1.08.2003: Added roof-proximity-fade-away. See Picture ;)
30.07.2003: Player besides the same Roof (Roof Drawn). Smoothed lighting!
30.07.2003: Finally: Player implemented! Player under a Roof. (No Roof Drawn)
29.07.2003: Decalmap is now Roofmap. Some Potions under a Roof. (Just test graphics...)
29.07.2003: Image-Tiler test(Yes, thatīs me =). Plus first Objects (little Potions ;).
28.07.2003: Some piece of street.
27.07.2003: Plain map, with Decalmap and light.