Gallery of Progress

Note: Images are only 640x480. Game Resolution is 1024x768

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13.06.2007: ImageProcessor

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31.08.2004: Just GFX tests

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25.05.2004: The Intro. Look 2

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23.05.2004: The Intro

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14.05.2004: Interfaces in use

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11.05.2004: Status Bar

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02.02.2004: Shot of new racing game

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26.01.2004: New pre-rendered GFX

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26.01.2004: more Magic / Weapon FX testing.

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26.10.2003: Magic / Weapon FX testing.

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22.10.2003: New smooth lighting engine :)

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11.10.2003: Some Inventory testing, again.

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8.10.2003: Some Inventory testing. (not functional atm)

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3.10.2003: The same game, but fantasy art.

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3.10.2003: Some alternative artwork =)

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2.10.2003: Shortly before R8. Watching the Fire ;)

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22.09.2003: New Particle-System.

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20.09.2003: Dynamic Object-based Lighting. Player, Bullets and Potions emit light.

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16.09.2003: The Join-frontend

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13.09.2003: Chatting ;)

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09.09.2003: 2 Players walking around. (network)

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15.08.2003: Player firing some small bullets.

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1.08.2003: Added roof-proximity-fade-away. See Picture ;)

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30.07.2003: Player besides the same Roof (Roof Drawn). Smoothed lighting!

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30.07.2003: Finally: Player implemented! Player under a Roof. (No Roof Drawn)

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29.07.2003: Decalmap is now Roofmap. Some Potions under a Roof. (Just test graphics...)

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29.07.2003: Image-Tiler test(Yes, thatīs me =). Plus first Objects (little Potions ;).

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28.07.2003: Some piece of street.

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27.07.2003: Plain map, with Decalmap and light.