Gallery of Progress
Note: Images are only 640x480. Game Resolution is 1024x768

13.06.2007: ImageProcessor

31.08.2004: Just GFX tests

25.05.2004: The Intro. Look 2

23.05.2004: The Intro

14.05.2004: Interfaces in use

11.05.2004: Status Bar

02.02.2004: Shot of new racing game

26.01.2004: New pre-rendered GFX

26.01.2004: more Magic / Weapon FX testing.

26.10.2003: Magic / Weapon FX testing.

22.10.2003: New smooth lighting engine :)

11.10.2003: Some Inventory testing, again.

8.10.2003: Some Inventory testing. (not functional atm)

3.10.2003: The same game, but fantasy art.

3.10.2003: Some alternative artwork =)

2.10.2003: Shortly before R8. Watching the Fire ;)

22.09.2003: New Particle-System.

20.09.2003: Dynamic Object-based Lighting. Player, Bullets and Potions emit light.

16.09.2003: The Join-frontend

13.09.2003: Chatting ;)

09.09.2003: 2 Players walking around. (network)

15.08.2003: Player firing some small bullets.

1.08.2003: Added roof-proximity-fade-away. See Picture ;)

30.07.2003: Player besides the same Roof (Roof Drawn). Smoothed lighting!

30.07.2003: Finally: Player implemented! Player under a Roof. (No Roof Drawn)

29.07.2003: Decalmap is now Roofmap. Some Potions under a Roof. (Just test graphics...)

29.07.2003: Image-Tiler test(Yes, thatīs me =). Plus first Objects (little Potions ;).

28.07.2003: Some piece of street.

27.07.2003: Plain map, with Decalmap and light.